I'm a Game Designer and Programmer about to finish my BS in Game Design & Computer Science at DigiPen Institute of Technology.
My primary skills are gameplay design, level design, and AI programming.
Gameplay mechanics, AI behavior, levels.
Proficient in C++, C#, Python, Lua, Java, GLSL, and HLSL.
Familiar with most game development tools: Unreal Engine 4/5, Unity, Godot Engine, Git, Photoshop, Blender, Maya, Substance.
Third-person shooter with time mechanics.
Local multiplayer twin-stick shooter. Released on Steam August 2020.
A climbing adventure through a twisted subway station.
A juicy breakout clone.
Monsters and mutants shoot-em-up. Made for LOWRESJAM with a 64x64 resolution restriction.
Roll around and avoid the gaps!
Mysterious Platforming Adventure